In India, 75% of the population is under the age of 45, and 60% of Indian online players are between the ages of 18-24. So, as we move forward, India has the potential to become the world’s first online gaming market.
Online gaming finds strong stability in the Indian Market. It is expected to be worth $ 3,750 million by 2024.
Maple Capital’s advisors later released a report entitled ‘Gaming – India Story,’ and said, “The sports industry is expected to grow by 41 percent in India. Mainly due to the growth of digital infrastructure and the dramatic increase in quality and inclusion of game content.”
Currently, in India, we have the start of 400 games with a few established players like Baazi networks in the online gaming space. So when it comes to online gaming, as a report, online gaming can be divided into real money games, casual games, and e-sports.
According to various market reports, online gaming has revealed that there are over 628 million game users. Containing players of all ages, game developers and designers, investors, and retailers all working together to take Gaming to the next level. The massive takeover of the terms of income is evidenced in the fantasy games, which we will discuss in the last part of the article, with skill-based games like Rummy.
So what could be the reasons behind Gaming’s growth in the country?
First and foremost, in India, 75% of people are under the age of 45, and 60% of Indian online games players are between the ages of 18-24. So, as we move forward, India has the potential to become the world’s first online gaming market.
Second, with over 560 million internet users, India, in second place, behind China when it comes to large numbers. If we differentiate between males and females, they are 67% males and 33 males. gaming is no longer a matter of comfort. Now Smartphones are the main device for enjoying the game. Add to it. Smartphones are less expensive, data connections have improved and portability makes it easier for gamers to play as users wish.
Another exciting trend proven by money from gaming on mobile devices is much higher than that of comfort. As a result, major game developers focus more, building games for mobile users and ultimately trying to improve their user experience.
Both the Google Play Store and the Apple Store are seeing an increase in the download of game apps. In fact, games are the most downloaded apps in various app stores. A game player just needs a decent smartphone paired with a stable internet connection and real skills, to enjoy these games. Games like Rummy, Garena free fire, and Ludo continue to attract audiences with a variety of app stores and are also good numbers.
Some of the companies in online games such as guides such as How to Play Rummy, so that even the original gamers also submit a step-by-step guide. At the end of the day, game developers are also trying to spend money on players who want local content and also in many languages (Gujarati, Bengali, Marathi, etc.) and themes that appeal to local game audiences favorites. Sports companies have started hosting special games at popular Indian festivals, such as Holi, Diwali, and Eid.
Mythical online gaming is one of the most popular online games, especially with the ongoing IPL. It is an online skill-based game where players have to build their own team consisting of real players for upcoming games.
The fantasy sports venue is also expected to see an explosion in India, especially with operators like Airtel and Jio who will be replacing the e-tournaments. According to the eSports Federation of India, there are 264 million Indian athletes, and the competition prize money is increasing every year.
The growth of digital payments also has a positive impact on Gaming. Gamers can now access payment options like BHIM, Google pays, or Paytm in-app purchases to take it to the next level.
By 2019, India had more than 500 million smartphone users downloading 5.6 billion mobile game apps. The highest in the world. Moving on to 2020, a year everyone would love to forget, the time Indians spent on online gaming grew by 44% in mid-May from about 11% in mid-March. That is not surprising. I hope, as 5G is also being introduced in India without education, the health and safety sector is expected to see a huge discovery.